FIFA Football: The Story Behind The Video Game Sensation by Lee Price

By Lee Price

EA's most lovely video game – the FIFA sequence – has proved a world luck. It has bought a record-breaking variety of copies, garnered a number of plaudits and awards, and tested itself because the prime activities name at the market.

But it virtually by no means was.

Back in 1993, whilst the greatest League was once nonetheless in its infancy, the Champions League a new-fangled time period, and Lionel Messi had simply began to kick a ball, EA activities took a punt at the FIFA license for his or her first 'soccer' game.

But, with the area Cup rights secured via a rival sooner than united states ninety four, bigwigs on the Canada-based enterprise began to be anxious that FIFA foreign football could flop, and virtually pulled the plug on what might develop into a seminal release.

Instead, the sport confounded all expectancies and – regardless of being published in December – turned the best-selling video game of the 12 months. EA had unwittingly stumbled upon a diamond.

In FIFA soccer, writer Lee expense explores the background of the sequence together with its gameplay and specified isometric digicam perspective, the conflict with professional Evolution football for gaming supremacy, and the hi-tech software program used to place jointly FIFA sixteen – a unencumber along with women’s groups for the 1st time. It’s a sequence which maintains to innovate and exhilarate.

The e-book comprises specific contributions from key figures within the FIFA tale in addition to behind-the-scenes insights from EA's HQ in Vancouver. It additionally information the futuristic head-scanning strategy that captures the gamers you like, the area of FUT, YouTubers, aggressive gaming, soundtracks, FIFA’s spinoffs, and lots more.

This is the definitive tale of the FIFA video game.

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Videogames by James Newman

By James Newman

In the few many years in view that they first blipped their means onto tv monitors, videogames became some of the most culturally, socially and economically major media kinds. Newman’s quantity considers how we'd process videogames as media texts to be learn, stories to be performed and performed with, platforms and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

The up to date moment variation examines the emergence of latest systems in addition to altering styles of construction and intake in its research of Wii, Xbox 360, PS3 and cellular gaming. the recent ultimate bankruptcy explores fresh advancements in video games scholarship with specific concentration falling at the learn of gameplay as socially positioned, ‘lived experience’, and on concepts for online game historical past, background and maintenance. In drawing consciousness to the fragility and ephemerality of undefined, software program and gameplay, this new version encourages readers and avid gamers not just to think about how video games will be studied but additionally what can, will and may be left at the back of for the following new release of video games researchers.

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The Untold History of Japanese Game Developers: Gold Edition by S.M.G Szczepaniak

By S.M.G Szczepaniak

This ebook finds extra secrets and techniques in regards to the background of jap video games than ever sooner than, with 36 interviewees and specific archive images. Konami's mystery video games console, the beginning of online game Arts and Quintet, strange occasions at Telenet, tales on Falcom, politics at the back of Enix's online game programming contests, a journey of the Love-de-Lic and deform workplaces (with structure sketches). each interviewee is requested approximately unreleased titles. Foreword through GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES contain: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO

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Joystick Soldiers: The Politics of Play in Military Video by Nina B. Huntemann,Matthew Thomas Payne,Ian Bogost

By Nina B. Huntemann,Matthew Thomas Payne,Ian Bogost

Joystick squaddies is the 1st anthology to envision the reciprocal dating among militarism and games. conflict has been an fundamental subject matter of the video games because the invention of the 1st game, Spacewar! in 1962.While warfare games started as leisure, army agencies quickly observed their strength as strive against simulation and recruitment instruments. A ecocnomic and renowned courting used to be validated among the online game and the army, and keeps this day with game franchises like America’s Army, which used to be built by means of the U.S.Army as a public kinfolk and recruitment tool.

This assortment gains all new essays that discover how sleek conflict has been represented in and stimulated by means of games. The individuals discover the heritage and political economic climate of games and the "military-entertainment complex;" current textual analyses of military-themed games reminiscent of Metal apparatus Solid; and supply reception reviews of players, fandom, and political activism inside of on-line gaming.

 

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Finnish Video Games: A History and Catalog by Juho Kuorikoski

By Juho Kuorikoski

long ago 3 many years Finland’s online game has develop into the spine of Finnish cultural export. Angry Birds and Clash of Clans are dominating revenues worldwide and the small Nordic country has turn into a gaming superpower. Drawing on greater than 60 interviews, this e-book covers the Finnish online game phenomenon as instructed by way of the folks at the back of its good fortune. The historical past of the is documented intimately for the 1st time. 200 video game studies are incorporated, featuring the simplest (and worst) of industrial games made in Finland.

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The Rise of Transtexts: Challenges and Opportunities by Benjamin W.L. Derhy Kurtz,Mélanie Bourdaa

By Benjamin W.L. Derhy Kurtz,Mélanie Bourdaa

This quantity builds on earlier notions of transmedia practices to increase the idea that of transtexts, in an effort to account for either the commercial and user-generated contributions to the cross-media enlargement of a narrative universe. at the one hand exists commercial transmedia texts, produced through supposedly authoritative authors or entities and directed to lively audiences within the objective of fostering engagement. nonetheless are fan-produced transmedia texts, essentially meant for fellow participants of the fan groups, with the web bearing in mind connections and collaboration among enthusiasts. via either case reviews and extra common analyses of viewers participation and reception, utilizing the inventive, advertising, textual, commercial, cultural, social, geographical, technological, ancient, monetary and felony views, this multidisciplinary assortment goals to extend our knowing of either transmedia storytelling and fan-produced transmedia texts.

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Directing Video Games: 101 Tips for Creative Leaders by Brian Allgeier

By Brian Allgeier

What does a online game director really do? What guiding rules do they persist with whereas best a staff of video game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his many years of expertise into one hundred and one totally illustrated tips.

Written for either aspiring and skilled inventive leaders, this e-book covers the expansive and multi-faceted function of the director, from constructing the preliminary imaginative and prescient to key equipment on tackling layout, tale improvement, and construction challenges.

Tips disguise the five crucial features of an artistic director who must:

1. carry the Vision
2. supply Structure
3. retain an artistic Toolbox
4. Lead Effectively
5. be aware of Production

For those people who are eager about what it takes to be a game director or wish research extra in regards to the artwork of artistic collaboration, this booklet covers the elemental rules for best and encouraging a crew to make nice games.

"Directing games is a literal loot drop of information, many years of expertise concisely and expertly crafted into a hundred and one densely packed information. Even a web page — with out exaggeration — may be transformative to a project’s success."
—Brenda Romero, Award profitable video game designer

"This ebook is special, and is vital studying for an individual who desires to lead the production of a game. it really is jam-packed with nice visuals and perfect suggestion, and belongs on each online game director's bookshelf."
—Richard Lemarchand, affiliate Professor within the Interactive Media department, USC

"Born of expansive adventure, this can be a accomplished ebook that either newbies and professional builders may still continue at their side."
—Michael John, application Director of video games and Playable Media, UCSC

"Brian has controlled an important thing—to current a greatly complicated, multi-faceted position in bite-sized, effortless to digest nuggets of sage advice."
—Marcus Smith, artistic Director of Resistance three and sundown Overdrive

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The 100 Greatest Console Video Games: 1977-1987 by Brett Weiss

By Brett Weiss

there were many most sensible a hundred books earlier than, yet hardly ever one like this. listed here are the easiest of the early games, proven in over four hundred colour photographs and defined in fantastic element within the interesting and informative textual content. each one game’s access gains construction historical past, serious remark, costs from execs, gameplay information, comparisons to different video games, and extra. This ebook celebrates the superior of the interactive leisure industry’s video games from this hugely the most important, fondly remembered decade. This pivotal interval was once marked by way of the creation of the fundamental Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the striking debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the via Nintendo’s mythical juggernaut, the NES. no matter if you’re younger or previous, new to the pastime or a hardcore collector, this publication will introduce you to or remind you of a few of the best, so much traditionally vital video games ever made.

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How Video Games Impact Players: The Pitfalls and Benefits of by Ryan Rogers

By Ryan Rogers

How games influence Players presents a balanced and nuanced examine the complicated function that games play in society via an research of the confident and unwanted effects of video game principles, suggestions, and self-presentation. Rogers examines the beneficial properties of games like their use in schooling, encouragement of prosocial behaviors, and enablement of temper administration, in addition to the dangers like their organization with violence and variety matters, promoting of substance use behaviors, and their function as an outlet for harassment behaviors.

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