Playing with Sound: A Theory of Interacting with Sound and by Karen Collins

By Karen Collins

In Playing with Sound, Karen Collins examines game sound from the player's viewpoint. She explores the various ways in which gamers engage with a game's sonic elements -- which come with not just song but in addition sound results, ambient sound, discussion, and interface sounds -- either inside and outdoors of the sport. She investigates the ways in which which means is located, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by way of avid gamers within the house of interactive sound in video games. Drawing on disciplines that diversity from movie reviews and philosophy to psychology and desktop technology, Collins develops a idea of interactive sound event that distinguishes among interacting with sound and easily listening with no interacting. Her conceptual procedure combines perform conception (which makes a speciality of efficient and consumptive practices round media) and embodied cognition (which holds that our figuring out of the area is formed through our actual interplay with it). Collins investigates the multimodal event of sound, snapshot, and contact in video games; the function of interactive sound in growing an emotional event via immersion and id with the sport personality; the ways that sound acts as a mediator for quite a few performative actions; and embodied interactions with sound past the sport, together with machinima, chip-tunes, circuit bending, and different practices that use components from video games in sonic performances.

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